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The checkmate heard round the world happened twenty years ago last month, when reigning world chess champion Garry Kasparov lost a game of chess to a computer, IBM's Deep Blue. Though Kasparov would ...
In a preprint paper, researchers at Alphabet's DeepMind detail MuZero, an algorithm that effectively teaches itself how to play Atari and board games.
For the average player, trying to beat the computer at chess (even when you’re just playing on 'easy' on your laptop) is a difficult task. But as humans, we take solace in the fact that chess ...
There are more possible moves in a game of chess than there are atoms in the known universe. So how do computers, which are officially better chess players than humans now, know which moves to ...
How a computer beat the best chess player in the world Twenty years ago IBM’s Deep Blue defeated previously unbeaten chess grandmaster Gary Kasparov.
The chess website Lichess and its community of developers investigated this accuracy this week, using the computer engine Stockfish to analyze every world championship game ever played, comparing ...
Offbeat mock-doc in which chess fanatics descend on a hotel for a weekend to pit their rival computer programs against each other.
Though Kasparov would go on to win the six-game match in Philadelphia four games to two, the point had been made. A computer had defeated the best chess-playing human in the world.
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